![]() SIMULATORS AND MECHANICAL AIDS Simulators are devices intended to emulate real-world tasks ranging
from flying a jet airliner to blocking a football player. In golf,
simulators range from extremely pricey virtual golf course "games" to the
ubiquitous putting cup on the living room floor. Ultimately, the value of
such simulators must be gauged according to price, convenience and the
amount of real training benefit the simulator provides. Realism is
"everything" when it comes to assessing this transfer of simulator
training to on-course golf performance. Motor learning scientists have
shown that the greater the similarity between the simulator and the
criterion task the greater the transfer of learning. For instance,
putting across a carpeted floor into a cup is not realistic beyond the
set-up and stoke itself. Nothing is learned regarding "break" and probably
very little with respect to speed (is the speed of your carpet anywhere
close
to the greens you play on?). Therefore, this practice will transfer very
little learning to real-world greens, and is basically a waste for all but
beginners still learning set-up, alignment and stroke. Another
common putting simulator includes an Astro-turf "runway" with a few bumps
along the way. This is slightly better because it’s slightly more
realistic. Still, unless you run into a green with the same arrangement of
bumps, transfer of skill from
practice will be negligible. The best putting simulator I’ve seen is the
Electronic Putting Challenge by GL Technologies. This computerized putting
machine features 72 different six-foot puts with a wide variety of breaks
and hills. Extraordinary realism
means far greater transfer of learning to the real world. For a serious
golfer, it’s the only putting simulator worth buying, unless you can put a
few real greens in your backyard! Virtual golfing is the latest
rage at some golf shops because you can actually "play" Pebble Beach while
in, say, downtown Philadelphia! While these simulators are clearly
entertaining, they possess minimal training value due to the fixed stance
and lie. Such blocked practice is effective only for a beginner.
As a rule, dabble in these "fixed position" simulators
for fun, but forget using them regularly for practice. Like
simulators, there are many mechanical aids available that hold the promise
of enhancing your performance. Such aids range from a variety straps and
braces to gimmicky, non-traditional clubs. As a rule, these devices can
improve the performance of your practice by correcting some fundamental
error in the swing. However, I must stress that actual transfer of
learning from practice to performance is very specific to the similarity
of the feel and conditions. Therefore, you’ll need to continue using the
mechanical aid in the play setting to maintain the positive benefits it
lends to your performance. Do you want to play the rest of your life with
such a crutch? The bottom line--limited use of mechanical aids
during the early stages of learning may help develop the kinesthetic sense
of position, posture and certain elements of the swing. Also, they can
help an experienced golfer unlearn ineffective motor programs that have
been grooved in over a long period of time. However, in the end you need
to learn to perform a sound swing by yourself and without mechanical aid.
This takes focus, determination and lots of practice. Quick fix technology
rarely produces lasting results. TIP: Simulators and mechanical
aids are most useful for beginners learning the posture, positioning and
basic skills. Most simulators lack enough realism and provide far too
little variation to really benefit on-course play. The serious golfer is
always better doing real golf practice! And, if you’re having serious
swing problems, forget about the quick fix gimmicks and book a few dates
with a PGA or LPGA teaching pro. |